
// Serverside only.
if ( CLIENT ) then return end

local setmetatable 	= setmetatable
local tostring 		= tostring
local table			= table
local ai_task		= require( "ai_task" )

module( "ai_schedule" )

// Define the Schedule object

local Schedule = {}
Schedule.__index = Schedule

/*---------------------------------------------------------
    Name: Init
	Sets the object up. Called automatically from ai_schedule.new.
---------------------------------------------------------*/
function Schedule:Init( _debugname_ ) 

	self.DebugName 	= tostring( _name_ )
	self.Tasks 		= {}
	self.TaskCount 	= 0
	
end

/*---------------------------------------------------------

    Adds an engine task to the schedule
	
	schd:EngTask( "TASK_TARGET_PLAYER", 		0 )
	
---------------------------------------------------------*/
function Schedule:EngTask( _taskname_, _taskdata_ )

	local NewTask = ai_task.New()
	NewTask:InitEngine( _taskname_, _taskdata_ )
	self.TaskCount = table.insert( self.Tasks, NewTask )
	
end

/*---------------------------------------------------------

    Adds Lua NPC task to the schedule
	
	schdChase:AddTask( "LookForPlayer", "AnyDataYouWant" )
	
	will call the functions 
	
	NPC:TaskStart_LookForPlayer( "AnyDataYouWant" )	- once on start
	NPC:Task_LookForPlayer( "AnyDataYouWant" ) 		- every think until TaskComplete

---------------------------------------------------------*/
function Schedule:AddTask( _functionname_, _data_ )

	local NewTask = ai_task.New()
	NewTask:InitFunctionName( "TaskStart_" .. _functionname_, "Task_" .. _functionname_, _data_ )
	self.TaskCount = table.insert( self.Tasks, NewTask )
	
end

/*---------------------------------------------------------

    The same as above but you get to specify the exact 
		function name to call

---------------------------------------------------------*/
function Schedule:AddTaskEx( _start, _run, _data_ )

	local NewTask = ai_task.New()
	NewTask:InitFunctionName( _start, _run, _data_ )
	self.TaskCount = table.insert( self.Tasks, NewTask )
	
end

/*---------------------------------------------------------
    Name: NumTasks
---------------------------------------------------------*/
function Schedule:NumTasks()
	return self.TaskCount
end

/*---------------------------------------------------------
    Name: GetTask
---------------------------------------------------------*/
function Schedule:GetTask( num )
	return self.Tasks[ num ]
end


/*---------------------------------------------------------
	Create a new empty task (this is ai_schedule.New )
---------------------------------------------------------*/
function New( debugname )

	local pNewSchedule = {}
	setmetatable( pNewSchedule, Schedule )
	
	pNewSchedule:Init( debugname )
	
	return pNewSchedule

end
